Course Info
Course Overview
1. FOUNDATION
1.1 Concepts & basics of traditional arts and computer animation
1.2 Foundation to work within the 3D computer animation
1.3 Basic skills necessary to specific requirements of the animation pipeline
2. 3D DESIGN & MODELING
2.1 Installing Maya
2.2 Maya user interface
2.3 Polygonal Modeling
2.4 NURBS Modeling
3. ANIMATION AND TEXTURING
3.1 Animation
3.2 Rig
3.3 Character Setup
3.4 Texturing
3.5 Rendering
4. SPECIALIZATION
4.1 3D Animation Architectural Modeling & VRAY
4.2 Character Modelling
4.3 Visual Effects
4.4 VR & Gaming
5. LIVE PROJECT
5.1 LIVE production team in a live environment